![]() ![]() Re-balanced zombie hit animations and speed, depending if they are walking, running or sprinting. Changed verruckt sprinter spawn set to appear later and more common in later rounds. Added Special Zombies in later rounds depending on map. (difficulty ramp-up during beginning of round, difficulty randomizer during middle of round, & difficulty ease as round ends) Re-worked difficulty over time area for zombie spawn rates, with 3 conditions to determine difficulty. HP scales depending if map has perks & pack a punch. ![]() Therefore, HP will slowly stop adding onto the total healthpool of zombies. Instead of HP being the main factor of difficulty, it is the number of zombies later on. Re-worked exponential zombie HP increase. Scales depending if there are more players. Early rounds are easier, but exponentially increased the amount of zombies later on. ![]()
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